Epitech does not teach technologies,
but instills behaviors that allow each student the capacity to evolve,
to learn independently, to comprehend business practices,
to work in teams and to convince decision-makers. In order to accomplish this,
educational methods are founded on several pillars:


Learning is done actively. Students interact with knowledge directly
and it is only through the student’s action that learning occurs.
If they don’t seek it, if they don’t try, they will not learn.
Therefore the “professor”, as the classic intermediary between
knowledge and the student, is not the key actor. Instead instructors become
companions and catalysts in the student-knowledge relationship.


In the same way, and in direct opposition to traditional education, the learning process incorporates inductive methods.
Students are confronted with real-life situations for which they do not yet have the technical background allowing them to resolve the issue.
The students must then analyze the situation, research and acquire the knowledge and know-how necessary
to resolve the problem, corresponding to how companies function persistently or react to new technologies coming to the market.


A learning opportunity is a situation in which the student learns. For example, at Epitech,
one finds immersions, rushes and projects.

-An immersion (called the swimming pool) confronts a group of students with
a multitude of problems without the technical foundation being offered.

-Through exchanges, discussions, trial and error efforts among other methods, each student constructs a personal base of knowledge
necessary to resolve the problems.

-A rush is done in teams. Similarly to the way this occurs in firms, students find themselves
confronted with a project to complete with a short deadline. Surpassing oneself, without exhaustion,
organizing oneself, and being efficient are the key takeaways.

-A project, as its name indicates, is an issue to resolve. Alone or as a team,
students must analyze, understand and organize themselves in order to deliver a final product.
The student must also determine the set of knowledge and know-how necessary to complete the project.
Step by step, students will understand, analyze and test solutions... even when it means being mistaken and trying.